Service Provider | Institute of Physics |
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Location of Service Provision | Novska, Zagreb |
Further information | edih@rk-smz.hr, mkralj@ifs.hr, nsantic@ifs.hr |
Test before invest
Use of new algorithms for generating graphic assets for the game dev industry
Video games that have a fresh and expansive gameplay environment use a significant number of simple graphic elements for background elements. A typical approach to the design of these elements is to either reduce the number of variations (which can make certain parts of games seem repetitive to users), or manually/procedurally generate smaller variations which can be a significant time cost. In this demo, we will show how to use AI algorithms to dynamically generate variation in simple graphical features such as trees and grasses.