Use of new algorithms for generating graphic assets for the game dev industry

Video games that have a fresh and expansive gameplay environment use a significant number of simple graphic elements for background elements. A typical approach to the design of these elements is to either reduce the number of variations (which can make certain parts of games seem repetitive to users), or manually/procedurally generate smaller variations which can be a significant time cost. In this demo, we will show how to use AI algorithms to dynamically generate variation in simple graphical features such as trees and grasses.

Service Provider

Institute of Physics

Location of Service Provision

Novska, Zagreb

Further information

edih@rk-smz.hr, mkralj@ifs.hr, nsantic@ifs.hr

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